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- ================================================================
- Title : WadFather, Part 1
- Filename : WADFTHR.WAD
- Author : The Wadfather (a nickname my friends gave me)
- Email Address : delaosa@accessone.com
- Misc. Author Info : Looking forward to playing my registered
- version of Heretic.
-
- Description : Wadfthr.WAD is a collection of deathmatch
- levels for Doom 2. It was optimized for
- the alternate deathmatch rules. There are
- no "network-play only" items, so what you
- see is what you get.
-
- Additional Credits to : ID Software
- Matt Tagliaferri for DoomCAD
- Colin Reed for BSP
- WAD file authors
- Greg Lewis (because Dehacked is so cool)
- ================================================================
-
- * Play Information *
-
- Game : DOOM II
- Episode and Level # : Maps 1-30, 31 & 32
- Single Player : Yes
- Cooperative 2-4 Player : No
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : Yes - monsters only
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : Modified levels from DOOM, DOOM 2, and
- the InterNet
- Editor(s) used : DoomCAD 5.1, BSP 1.2
- Known Bugs : None. Please send any bug reports to
- my e-mail address above.
-
-
- * Copyright / Permissions *
-
- Authors MAY use this level as a base to build additional levels.
- If you read the text files in AUTHOR.ZIP, you'll see that some of the
- authors forbid modification of their levels. I received their permission
- to modify their WAD files. I suggest that you do the same if you'd like
- to modify the restricted levels contained in Wadfthr.WAD.
-
- You MAY distribute this WAD, provided you include this file and the
- original authors' text files, with no modifications. You may distribute
- this file in any electronic format (BBS, Diskette, CD, etc) as long as
- you include this file and the original authors' text files intact.
-
- These restrictions do not intend to alter any rights held by ID Software,
- Matt Tagliaferri, Colin Reed, or the WAD file authors.
-
-
- * Where to get this WAD (Original Upload Site) *
-
- FTP sites: ftp.cdrom.com
-
-
- * Other *
-
- Please send compliments/feedback to my E-mail address above. I'd like to
- know if anybody uses this WAD for tournament play or BBS system usage.
-
- I am working on a smaller sequel to this WAD file. Please feel free
- to point me towards other neat Deathmatch WADs. Just tell me the
- location to download the files from or post the WADs on ftp.cdrom.com.
-
- I think this WAD would work really well with Heretic. Anybody interested
- in converting it over?
-
- ================================================================
-
- AUTHOR INFO
-
- Unzip the file labeled AUTHOR.ZIP for more information about the levels
- listed below. The information in the text files may differ from the actual
- level because I've modified the WADs. My modifications consisted of texture
- changes, texture alignment, bug fixes, weapon/goodie re-allocation, different
- monsters, and the addition of exits and/or exit signs. Each level required
- varying degrees of modification. You'll have to download each WAD in its
- original format to view the extent of my changes. All of these levels can
- be found at ftp.cdrom.com.
-
- Send E-mail to the authors if you like their work.
-
-
- Lvl # File name Author
-
- 1 TNCROSS2 Tom Neff / Valis
- 2 MAVERICK Tom Neff
- 3 GORE1 Torben Eilskov Leth & Steen Rosendal Steiniche
- 4 DOOM E2M1 ID Software (textures by Chris Hopkins)
- 5 COMBAT Karl R. Peters
- 6 IDMAP01 American McGee
- 7 DOOM E3M3 ID Software
- 8 FRAGME Alan J. Post
- 9 QUARY11 Dave Matteson
- 10 DANZIG11 B. Vannatta
- 11 LEDGES Mark K. Gresbach Jr.
- 12 FRGMEAGN Alan J. Post
- 13 DOOM II M1 ID Software
- 14 DOOM II M7 ID Software
- 15 DANZIG15 B. Vannatta
- 16 TNPLHOME Steven L. Bareman
- 17 DANZIG12 B. Vannatta
- 18 DANZIG13 Brandon Weldon
- 19 DOOM II M3 ID Software
- 20 FRGMEOMT Alan J. Post
- 21 SPUNK Richard Smol
- 22 HITMEINF iNFiLTRaTor
- 23 JHLDTH1 John H. Lawitzke
- 24 TNCROSS2 Tom Neff / Valis
- 25 LEDGES3 Mark K. Gresbach Jr.
- 26 AUGUST Neil R. Bonner
- 27 DIETDOOM Antti Kuosmanen
- 28 RABID Nick Foster
- 29 ZZONE Ari Koivisto
- 30 DOOM E1M1 ID Software (changes inspired by Tim_Jay WAD)
- 31 D9-2-2 Mal Blackwell
- 32 D9-2-2 Mal Blackwell
-
- ================================================================
-
- LEVEL INFO
-
- Type "IDBEHOLD A" in single player mode if you'd like to see all the secret
- areas on a particular level. It will give you a complete automap of the
- level. Level 12 has an exception to this rule.
-
- Locked doors requiring keys (and the keys themselves) were removed from
- all the levels except level 16. Deathmatchers automatically receive all
- the keys, so it didn't make any sense to penalize single players who are
- examining the WAD file. I kept the keys on level 16 because they add to
- the charm of the level.
-
-
- Level 2
-
- This level has multiple areas. Each area features a different challenge.
- The only weird feature is the maze. The red and blue lines indicate
- invisible walls. You can shoot through blue walls. Red walls block
- your fire.
-
- Each teleporter in the "temple" is linked to the other pads and itself.
- Where you end up depends on where you cross on a particular side (left,
- right, middle, etc). I don't know the pattern; but who cares? It would
- only spoil the surprise! :-)
-
-
- Level 4
-
- This level should look very familiar. The only major changes are
- the option to jump out of the large window by the former blue skull key
- and the ability to open the narrow "teleporter tube" more than once.
- I love a good footrace! :-)
-
-
- Level 5
-
- To exit the arena, pull the levers behind the north and south doors.
- This will reveal another set of levers in the eastern and western walls.
- The levers in the eastern wall will raise a section of floor adjacent
- to the arena's center column. The levers in the western wall will lower
- the center column, revealing a plasma gun and a row of buttons on the
- raised floor section. Push the buttons to end the level.
-
-
- Level 7
-
- This is E3M3 from original Doom. The secret area lift in the wooden
- room can now be used multiple times.
-
-
- Level 9
-
- Jump into the quarry if you've got too many Revenant missles following
- you. The missles will slam into the quarry walls when you run through
- a narrow passageway.
-
-
- Level 10
-
- There is nothing wrong with the center lift on this level. The super
- shotgun is supposed to be difficult to get.
-
-
- Level 12
-
- There's a concealed ambush point on the right side of the center 'O'
- which doesn't show up on the automap. Aren't you glad you read this
- file?
-
-
- Level 15
-
- There's a secret level exit to the right of the regular level exit.
- Shoot the wall to open it up.
-
-
- Level 16
-
- This level was designed to look like a house. It has a few sneaky
- secret areas. Check out the medicine cabinet in the bathroom or step
- into the fireplace. Push against the refrigerator to "open" it - just
- watch out for that hot stove!
-
- The level has one teleporter. It's in the 2nd story room with the big
- bay window. The teleporter is in the left hand corner of the window.
- It's supposed to simulate jumping through the window.
-
-
- Level 24
-
- There are three secret areas on this level. Two on the eastern wall
- and one on the western wall. The western wall is easy - just push
- against the wall in the correct spot. The first door in the eastern
- wall (the one closest to the 'TN') will also open if you push on it.
- The second door requires you to push the wooden gargoyle head in the
- center stockade. Once you press the button, you only have a few
- seconds to get through the door before it closes.
-
-
- Level 29
-
- Two of the columns on this level can be dropped for 3 seconds. You
- can only do this on ONE side of the columns.
-
- The exit switch is in the Cacodemon house. There's a "backdoor" into
- the house.
-
-
- Level 30
-
- I've eliminated all the nukage areas on E1M1. You can jump through
- the windows to the outside area with the rocket launcher. I added
- a teleporter in the exit room which transports you to the computer
- center. The secret ledge overlooking the former zig-zag nukage room
- can now be accessed from the secret room guarded by the imp. I
- eliminated the trigger requiring players to cross a specific linedef
- in order to lower the elevator which takes you to the secret ledge.
-
-
- Level 31
-
- There's a secret snipers nest behind each revenant platform which
- can be reached from the top of the platform. Their relative positions
- are 10 & 2 o'clock if you're standing in the center of the platform
- facing the wall. Use the cheat code described above if you can't find
- the secret areas. There's a secret teleporter in each snipers nest
- which you'll have no difficulty finding once you get into the nest.
-
-
- Level 32
-
- The secret areas for this level are far too difficult to describe.
- Use the cheat codes and experiment in single player mode. The brown
- wall texture with a lamp and the metal wall texture with a voltage
- symbol identify secret doors & triggers.
-
-
- I hope you enjoy playing this WAD file as much as I've enjoyed making it.
-
- ================================================================
-